A new kind of computer entertainment captures the young generation of gamers. In the last two years most of the major manufacturers presented their vision of virtual reality helmet. Most of the models you can buy in the store. However, information on the impact of these helmets on the brains of children, very few, writes The Daily Mail.
Manufacturers do not indicate on the packaging the age limit for headsets. According to available statistics, about a quarter of users using the virtual reality helmets, has not reached the age of majority. A special risk group very young children aged 5-6 years. In General, doctors believe that the ability of depth perception is formed by up to 12 years. Virtual reality can affect this process.
Children tend to dive into a computer game. It should be noted that while the development companies are not intended for long term use. Overindulgence causes headaches and can cause myopia.